Added verification for symbolic link creation, error produced if any failed to create.Fixed texture replacement crashing in SWBF2.Filter auto focused on class selection window open.You can now double click a class to create it in the Class Selection window.“Find in Data Explorer” will now clear the Search Filter.Data is accessible and editable while the game is running.Prompt appears when opening an asset, instead of freezing UI on large assets.Variation database now only loads when opening a mesh for the first time (speeds up initial loading).daimod files can be imported and configured via Frosty Mod Manager.Insert and RemoveAll added to list context menu.Copy/Paste for property grid for all basic object types.Saving project will correctly update open tab headers.Using actual Frostbite BRDF's in mesh preview renderer.Ebx writing speed improvements per change.Auto hash text entered into int/uint fields and convert from hex if starting with 0x.A library which is used to access data from the game. Autosave with options settable in INI using category Autosave and keys MaxCount and Period A GUI application which is used to select what mods to apply to the game. GnuPG (GPG), and opensource alternative to PGP, allows to encrypt and sign your data and communication, features a versatile key management system as well as access modules for all kind of public key directories.Various prompts to save project if unsaved.Mod settings saved to project, mod author can also be set in INI to be used as default using category ModSettings and key Author.Fixed issue with BC5 textures being improperly exported.If language database for specified language does not exist, editor will not crash.Can now load other language databases via config using category Init and key Language (some examples include English,Russian,SimplifiedChinese,TraditionalChinese,etc.) The frosty tool suite is a suite of tools for editing games that run on the Frostbite engine.Fixed issue with new projects with no modifications were being autosaved.Added taskbar progress to all tasks with a progress bar.Fixed the modding process for Star Wars: Battlefront II after the latest patch changed the layout.Added a profile and SDK for Battlefield 1.Added additional logging when launching the game EditorThe powerful Editor can be used to create mods for FIFA, with the ability to import and export textures, legacy files and RES/CHUNK files, with many more features to help you along the way. ![]() Bug fix for issue when trying to relaunch the game Minor optimization when reading fixed-size text The encryption key input window no longer grows to a large size when certain content is pasted into it Improved the error handling when the game is not installed or the installation directory cannot be located, it now displays a message telling you it couldn't find it automatically, then brings up a window for you to select it manually, and then saves that path in a json file Added support for Windows 7 (must have Service Pack 1 installed) ![]() Middle-clicking on an open tab will now close the tab The popup when clicking launch if FIFA is already running no longer generates an error sound Fixed the launch button and export mod menu item from sometimes staying greyed out incorrectly So you’ll want to launch it from either Frosty Editor or Frosty Mod Manager, or else the mods won’t load with the game. Improved the symlink creation process to avoid requiring admin rights Downloaded frosty today and added Fifer s realism mod to it, but since I cant launch the game either from origin or from frosty what should I do Sort by: HLDN23. Fixed a bug where launching the game using non-English Windows locales would give an error **FIFA Editing Toolsuite 1.0.1 Release** **Changelog**
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